Social Media Content Writer
I currently write content for the official Twitter and Facebook feeds for the Faculty of Arts at the University of British Columbia.
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I currently write content for the official Twitter and Facebook feeds for the Faculty of Arts at the University of British Columbia.
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I am the lead writer and editor of ArtsWIRE, an online publication with news and views from the Faculty of Arts at the University of British Columbia. Content consists of feature stories, audio podcasts and videos.
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In January 2011 I began working with a student group at the Centre for Digital Media called Man Kind. We created, managed and produced content for the Men's Health Initiative of BC. Man Up is an online community outreach program created entirely by our team. Manupcanada.ca is a web site aimed at getting young men (ages 18-35) interested in their health, and it is populated with content created by us. I am our primary researcher and copywriter, and work in the Adobe Creative Suite 5 (Illustrator, InDesign, After Effects) for design mockups. We shot and edited a 30-second PSA with the help of the Vancouver Canucks. With the help of Stan "Steamer" Smyl as our celebrity endorser, our spot ran on the Jumbotron at the Rogers Arena on March 31, 2011, as the Canucks played the Los Angeles Kings. The ad directed the 20,000 fans in the arena to the...
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During the second year of my Masters of Digital Media (Sept. 2010 - April 2011), I worked as the teacher's assistant (TA) for the Visual Story course for George Johnson. My degree in film theory and 9 years of video game reporting made me a strong fit for this course, which examines storytelling techniques in popular films and adapts them to the world of video games for inspiring video game designers. Averaging 10 hours a week, my duties included assistance with lesson preparation and tech support for the instructor, and project guidance for 25 first-year graduate students.
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IMPACT pays tribute to Canada’s Olympic and Paralympic medallists from vancouver 2010 It was, if ever, the People’s Games By Nick Lewis Photos of Jon Montgomery By Todd Duncan Styling by Nery Monzon, MUUM Productions Wardrobe Holt Renfrew The Vancouver 2010 Winter Olympics provided more gold and more golden moments than most Canadians could have dreamed. With the legacy of hosting two Olympics in 1976 and 1988 and not winning a single gold medal, Canadian athletes turned the tables like no other country before. When Alexandre Bilodeau won that first gold medal on Canadian soil in freestyle skiing, he predicted the party had just begun. Skeleton champion Jon Montgomery slid into the cultural consciousness when someone in a cheering Whistler crowd handed him a pitcher of beer that he began to chug. It could not have been a more Canadian moment. There was short-track speed skater Charles Hamelin hauling in...
More+Between my second and third semesters at the Centre for Digital Media (summer 2010), I worked as a marketer for a tech start-up in Vancouver called D-Sign Interactive. Formed by graduating students from the CDM program in 2009, D-Sign has created motion gesture technology for digital advertising, so that customers can wave their arms in a virtual space and see their actions registered on a screen. Having just secured a contract with national retailer Jugo Juice to create a touchless menu system for their customers, I was hired to call attention to the project and secure more funding for the company. Touchless System: D-Sign@ Jugo Juice from Dsigninteractive on Vimeo. I created multiple press releases for "The Jugo Juice Smoothie Recommender," and helped manage D-Sign's social media campaign via creating Twitter feeds and a company Facebook page. In addition, I researched and applied for government grants and loans, and...
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Between my second and third semesters at the Centre For Digital Media (summer 2010) I interned for a freelance game designer in Vancouver, BC. I helped write and design a Game Design Document for the sequel to a popular hidden object game for a major video game publisher. This title is under NDA. The delivered GDD served as a living guide for designers, artists and programmers on the European development team as they began creating the game over the following three months. The GDD, also under NDA, was 15,000 words over 77 pages, and written and designed in four weeks.
More+This is a student project from the Animation in a Digital World class in my Masters of Digital Media program. Classmate Jordan Braun and I worked on creating a tilt-shift short video based loosely around our individual daily commutes. We shot all footage in digital video, batch processed in Photoshop CS4 for tilt-shift, and only kept every fourth frame to give it a stop-motion feel. Bon Voyage. (Tilt-Shift) from jordanbraun on Vimeo.
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